The company that almost built the iPhone died because it didn't believe it had constraints
General Magic had the biggest industry alliance in history, more money than it could spend, and the best engineers on earth — and sold 3,000 devices in six months. It lacked neither money nor talent. What it lacked was any sense that it had constraints.
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The iPhone was imagined in 1989
While Peratt was in Apple's advanced technology group, he used a big red notebook to describe the information and communication product of the future: it should bring personal satisfaction like jewelry, have perceived value even when unused, offer the comfort of a touchstone, the feel of a shell, the magic of crystal. What he drew was a smooth rectangle, no buttons, only a touchscreen, able to serve as a phone, a messaging device, a portable TV and a game console, and able to book airline tickets. The year was 1989; most mobile phones were the size of a brick, Apple's new portable computer weighed 16 pounds, and the World Wide Web did not yet exist. He called the idea a pocket crystal, imagining people carrying it everywhere — "if your house caught fire, you'd think, first save the family, then grab my pocket crystal." He told Bill Atkinson about the idea, and Atkinson brought in Andy Hertzfeld, two of the core programmers behind the original Macintosh.
— Tim HarfordA company with no product can still make Wall Street line up
General Magic had no profits, no revenue, not even a product — only an idea — and it issued stock to ordinary retail investors. Goldman Sachs bankers shoved each other to grab shares; one banker asked, "What's the price? Is taking off my shirt enough?" and then actually did it, standing half-naked in the conference room. The stock doubled immediately after listing. Every partner in the alliance had already put in several million dollars each. As one vice president in the book told David Epstein, they had so much money they never had to worry about making payroll — what startup never has to worry about making payroll? That is the key mechanism: enough money that you never have to make a trade-off.
— Tim HarfordThe tech was so good it made a partner's department obsolete on the spot
Two young engineers flew to Japan to show a hardware prototype to Mitsubishi. The demo had barely begun when the host suddenly called in a group of employees in work clothes, apologized, and asked them to start over — because this thing had no modem and did everything in software. A groan came from the audience, and a manager named Kato slumped forward and banged his head on the table. The host apologized again: "You just made Kato's department obsolete." This technology made answering machines, arcades, books, keyboards and mice obsolete. At the same time they built the precursor to USB cables, a new programming language called Telescript, called portable networking the cloud, put skeuomorphic icons on a touchscreen, and built a store where you could buy apps — back when nobody called it an app store.
— Tim HarfordThey built the future but not a product
The first device running the General Magic operating system was Sony's Magic Link in 1994. Behind the gorgeous graphics it was hard to use and came with a 200-page manual; it was the size of a hardcover book, its grayscale monochrome touchscreen was only the size of a postcard, and it ran on old-fashioned AA batteries that drained extremely fast. It had no Wi-Fi and no Bluetooth, only an old-style telephone jack on the body — sending messages and making calls both required sitting at a desk and plugging in a phone line, and it did not even have a built-in phone. In today's purchasing power, about $1,600. Sony sold 3,000 units in the first six months, mostly to friends and family of General Magic employees. A few years later, Apple sold about 300,000 iPhones on day one. In 1995, Motorola's Envoy had wireless communication, but cost nearly twice as much as the Magic Link.
— Tim HarfordeBay's idea was called the dumbest thing a colleague had ever heard
Pierre, a technical support engineer at General Magic, built a webpage on the side: list the stuff sitting unused at home and let other people bid on it. He named the site AuctionWeb, showed it to colleagues, and asked whether he could spin it out as a company, or whether General Magic would invest. One colleague's response was typical: this is the dumbest idea I've ever heard — you want strangers to trust each other on the internet? Good luck, we're not interested. The quiet man was Pierre Omidyar, and the site was eBay, which later made him a billionaire. It is also the epitome of General Magic missing the Web — people inside reminded management daily, and management always found a reason to ignore it.
— Tim HarfordMissing the Web was embarrassing, but not the cause of death
In the documentary, former employees talk about missing the World Wide Web with laughter and sighs mixed together, but Tim Harford argues this failure is a distraction. When the Magic Link launched in 1994, the Web was still a curiosity; even if it had been Web-compatible, that would not have been enough to make someone spend the equivalent of $3,000 on a Motorola Envoy. The second explanation is "too early": by the time the iPhone launched in 2007, memory prices had fallen 1,000-fold from 1994, a typical microprocessor had 500 times the computing power, and there was Wi-Fi, 3G and a Web with real content. That technology gap is real, but a technology commentator in the documentary says General Magic could never have succeeded no matter what it did, and Tim says: that sounds plausible, but he's wrong.
— Tim HarfordThey had time to write the calendar back to the start of astronomical time
Epstein's argument is that General Magic had no constraints at all: the best hardware and software engineers, excellent design and marketing, a charismatic prophet-like leader, plus Apple's investment, millions from each alliance partner, and retail investors' money. With both talent and time, why compromise? Just go build the pocket crystal — even if early-1990s technology could not possibly build it. The consequence was that nobody was forced to figure out what they were actually doing: when they described their target market they said Joe Sixpack, meaning everyone. So the product was stuffed with an instrument panel, a big walking-lemon emoji, and a coin-flip animation. The coin flip came from co-founder Andy Hertzfeld, a man who at the time clearly felt he had all the time in the world. The calendar originally covered only 1904 to 2096, a few lines of code, but it was first changed to the year 1 AD, then to the start of astronomical time.
— Tim HarfordTony Fadell asked only two questions
Tony Fadell used to call every day begging General Magic for a job, and when the company collapsed he was heartbroken, but he learned something. At his next company, he focused on just two things: given today's technology, what is new, exciting and possible? The answer was MP3 and ever-cheaper hard drives, and combining the two could produce a digital music player that made Walkmans and CD players obsolete. The second question was what deadline to set for himself. The answer: it is January 2001, and we ship before Christmas. The company he joined was Apple, and what shipped a few weeks before Christmas, on time, was the iPod — doing one thing beautifully. That restraint paved the way for the next project, the pocket crystal that was actually built: the iPhone. His colleague Andy Rubin later founded Android, and others co-founded LinkedIn, ran Google Search, and led Apple's AI, Safari and Apple Watch.
— Tim HarfordIn their own words · checked verbatim
They say, my God, this guy's right. I can go to the roof of this building and if I jump, I will fly.
Tim Harford2:18
This is the dumbest idea I've ever heard. You're going to get strangers to trust each other on the internet? Lots of luck. We're not interested. Have fun.
Tim Harford20:00
Missing the web? Embarrassing. But not the reason General Magic failed.
Tim Harford22:03
We had too much money, one of the company's vice presidents told David Epstein. We never had to worry about payroll. What startup in the world never has to worry about payroll?
Tim Harford25:10
The coin flip, by the way, was programmed by General Magic's co-founder Andy Hertzfeld, one of the greatest software engineers ever born... and a man who at that moment clearly felt that he had all the time in the world.
Tim Harford29:19
General Magic's problem wasn't that they actually had no constraints. They did have constraints. Every person and every organisation does. Their problem was subtly different. They didn't think they had any constraints.
Tim Harford30:20
When Peratt told you that you could fly, you believed it. And he believed it too. But gravity is real. If you persuade yourself that it isn't, you're going to hit the ground hard.
Tim Harford36:40
Figures
| Weight of Apple's new portable computer at the time | 16 pounds | 4:28 |
| Each alliance member's investment | Several million dollars | 8:36 |
| Page count of the Sony Magic Link manual | 200 pages | 16:53 |
| Sony Magic Link sales in the first six months | 3,000 units | 17:55 |
| Magic Link price (in today's purchasing power) | About $1,600 | 17:55 |
| Increase in typical microprocessor computing power | 500-fold | 23:04 |
| The calendar function's original year range | 1904 to 2096 | 29:19 |
Glossary
- Pocket Crystal
- The buttonless touchscreen portable device Peratt envisioned in 1989, the prototype of the iPhone.
- Telescript
- A new programming language developed by General Magic to let portable devices communicate with each other over a network.
- skeuomorphic
- Icon design that represents functions with the appearance of real objects, such as tapping a folder to see files.
- Joe Sixpack
- American slang for the ordinary man on the street; General Magic used it to describe its target market.
How to listen
Founders and product managers interested in product trade-offs, startup financing, and how too many resources can be a bad thing; also suited to team leads running long projects who need to set constraints.
If you know 1990s tech history well, fast-forward the first 12 minutes of character and alliance setup.